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Defense Grid: The Awakening - My Favorite Standalone Tower Defense So Far

My review of Defense Grid: The Awakening, a great tower defense game with solid design, lots of content, and much-appreciated challenges and difficulty.

Defense Grid: The Awakening

Atom Zombie Smasher: Great, Unique, Difficult, and Fun...For Awhile

My review about Atom Zombie Smasher. I really enjoyed the gameplay but I have doubts about the game's replayability and staying power.

Atom Zombie Smasher

Cthulhu Saves the World and Breath of Death VII Reviewed: Great RPGs

My dual reviews of Cthulhu Saves the World and Breath of Death VII, two great retro RPGs available as a bundle. Cthulhu, which was developed second, is undoubtedly the better game, but Breath of Death is worth playing too.

Nehrim: Erothin

Minecraft 1.8 (Adventure Update) Trailer Released, Update "Leaked"

Information about the (intentional) "leak" of Minecraft 1.8, the first half of the Adventure Update. Also includes embedded official trailer and some of my early experiences playing after the update.

Minecraft 1.8 Adventure Update

Portal: No Escape - Amazing Live Action Portal Short Film

A short post simply to direct (more) attention to Dan Trachtenberg's short film "Portal: No Escape." Go watch right now (on YouTube in HD).

Portal: No Escape

Tech Tales

CD Projekt has released another patch for The Witcher 2, bringing the version up to 1.3. The patch once again includes free DLC; this time, a new quest named "A Sackful of Fluff" has been added to Chapter 2. Importantly, the patch allows the game to support 4:3, 5:4, and 16:10 resolutions. As far as the game itself goes, item storage has been added to inns, a "junk" panel was added to the inventory, the prologue has been rebalanced, the Quen sign has been nerfed, and mutagens are now usable as alchemy ingredients (their drop rate was tweaked as well). There are of course the usual bug fixes and minor tweaks included too. There are a total of 50 changes listed in the patch notes.

The patch does come with an important note of caution, though.
NOTE: Please keep in mind that all of the fan-made modifications are incompatible with the newest update. Make sure to uninstall them to avoid in-game issues. We apologize for the inconvenience.
Patch 1.3 will be downloaded automatically for Steam versions or can be downloaded manually from the official site. Read the full patch notes below.
  1. New FREE DLC – “A Sackful of Fluff” is a new quest in Chapter 2 of the game. To start the quest, visit the eccentric Elthon, who inhabits a solitary hut near the quarry outside Vergen. The quest will prove most rewarding to those who demonstrate patience.
  2. Game now supports 4:3, 5:4, and 16:10 aspect ratios.
  3. Item storage has been added. Players can now store items from their Inventory at inns. To leave items in storage or collect previously stored items, talk to innkeepers.
  4. A ‘Junk’ panel has been added to the Inventory to provide greater clarity in item classification.
  5. A new menu option has been added under ‘Extras’ – this enables players to view in-game animated sequences (flashbacks, memory flashes, dreams stolen by harpies) outside of the game.
  6. A ‘Quickload’ option has been added under the F9 key.
  7. The game's HUD can now be hidden in order to produce HUD-free screenshots! On newly installed game copies, the option to hide/show the HUD is available by default under the 'H' key. Users who have modified the key assignments on their installations should go to the 'Input Settings' dialogue of the Witcher 2 Configuration Tool to assign a key to this option. Please note that the game cannot be played with the HUD hidden.
  8. A counter has been added for items placed in quick slots.
  9. Players can now create multiple items in the Alchemy panel.
  10. Issue involving the game not running at 2560x1440 resolution has been resolved.
  11. Issues with nVidia 3D Vision technology have been resolved. Players no longer need to uninstall the related drivers.
  12. Assorted improvements have been made in the game’s 3D Vision, SLI and Crossfire functionality.
  13. Assorted improvements have been made for running the game in Ubersampling mode on nVidia cards.
  14. Key bindings have been corrected to enable configuration of mouse buttons for use by left-handed players.
  15. Assorted key binding options have been added to facilitate configuration of controls and quick access to various in-game panels.
  16. Issue related to game settings being reset to defaults upon patch installation has been resolved. Patches no longer reset game settings.
  17. The configuration file is no longer over-written when the launcher/configuration tool is patched and over-written.
  18. The launcher now closes while the game is being patched, thus eliminating the resulting game patching error.
  19. The launcher now closes completely and no longer continues to operate in the background.
  20. ‘Installed game version is invalid or incomplete’ error in updater when free space on system drive is insufficient – message has been corrected to reflect more accurately the nature of the error.
  21. Mutagens are now alchemy ingredients. Minor mutagens drop more frequently than do major mutagens, though the overall mutagen drop rate has been reduced.
  22. Corrections have been made in the mutagen drop rate and in Thorak’s store.
  23. ‘Dragon’ section of Prologue does not become available until after all assault-related sections have been completed, thereby softening the difficulty curve at the start of the game.
  24. During the fight against the kayran, when the bridge collapses, a map pin appears at the end of the bridge to facilitate player navigation and quest completion.
  25. Map pins have been corrected in many quests.
  26. Quen Sign slightly de-buffed – Sign dissipates 20% faster after foes land a blow. Assorted minor balance issues related to this Sign have also been resolved.
  27. Issue with oil enhancements not working on silver swords has been resolved.
  28. Issue with Dragon’s Dream bombs has been resolved. Damage to bosses from cast daggers has been reduced by one-half.
  29. Several optimization improvements have been made in the tavern in Vergen.
  30. Problem with music accompanying ‘stealth’ sequences has been resolved.
  31. Issue related to arm wrestling Bart Bargee has been resolved. Players can no longer win coin from this character endlessly.
  32. Option to fist fight woman praying at a statue in Vergen has been deactivated.
  33. Mini-game contestants at one of the in-game taverns now switch positions correctly without blocking one another.
  34. Problem involving Fenn’s sword in combat has been resolved.
  35. Problems with herbalist’s gloves have been resolved.
  36. In the Prologue, Geralt retains his steel long sword throughout, i.e., he is no longer automatically equipped with his default sword for the ‘Assault’ sequence.
  37. Problem with some nekkers being immortal has been resolved.
  38. Issue with triggered black screens blocking game progress has been resolved.
  39. Interactions no longer appear on nekker nests after these have been destroyed.
  40. The “Scent of Incense” quest no longer shows up as failed after being completed successfully.
  41. Sudden switch to gameplay just prior to cut scene involving Cynthia and Philippa has been eliminated.
  42. Triss, Roche and Iorveth are now de-spawned before the final credits roll.
  43. Guard pacing cycles have been corrected.
  44. The Redanian messenger in Henselt’s tent can no longer be killed, preventing him from re-spawning.
  45. Elf woman in Vergen no longer strikes a T-pose.
  46. Rotfiends feeding on corpses no longer re-spawn after corpse is burned.
  47. Several fixes have been made in the functioning of in-game populaces.
  48. Numerous problems with cameras in dialogue sequences have been resolved.
  49. Assorted corrections have been made in dialogue sequences (including King Foltest’s gestures on the town walls in the Prologue).
  50. A progression break in the ‘In the Claws of Madness’ quest has been eliminated.

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