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Defense Grid: The Awakening - My Favorite Standalone Tower Defense So Far

My review of Defense Grid: The Awakening, a great tower defense game with solid design, lots of content, and much-appreciated challenges and difficulty.

Defense Grid: The Awakening

Atom Zombie Smasher: Great, Unique, Difficult, and Fun...For Awhile

My review about Atom Zombie Smasher. I really enjoyed the gameplay but I have doubts about the game's replayability and staying power.

Atom Zombie Smasher

Cthulhu Saves the World and Breath of Death VII Reviewed: Great RPGs

My dual reviews of Cthulhu Saves the World and Breath of Death VII, two great retro RPGs available as a bundle. Cthulhu, which was developed second, is undoubtedly the better game, but Breath of Death is worth playing too.

Nehrim: Erothin

Minecraft 1.8 (Adventure Update) Trailer Released, Update "Leaked"

Information about the (intentional) "leak" of Minecraft 1.8, the first half of the Adventure Update. Also includes embedded official trailer and some of my early experiences playing after the update.

Minecraft 1.8 Adventure Update

Portal: No Escape - Amazing Live Action Portal Short Film

A short post simply to direct (more) attention to Dan Trachtenberg's short film "Portal: No Escape." Go watch right now (on YouTube in HD).

Portal: No Escape

Bard Journals

This post contains major spoilers for both Cthulhu Saves the World and the Cthulhu's Angels mode. Stop reading if you do not want to read spoilers.

After finishing Cthulhu Saves the World, I started a new game for the Cthulhu's Angel's mode. Cthulhu's Angels features four new characters (with new abilities) and changes to bosses, dialog, and the story itself. When you cross the rope bridge early in the game and it comes alive to attack you, you'll figure out how strange Cthulhu's Angels can be. Sharpe, a playable living sword in the normal game, is instead wielded by Umi (one of the "Angels"). One original playable character is murdered immediately after being introduced, and another becomes an enemy boss. Cthulhu himself is reduced to a talking portrait.


At first I tried playing Cthulhu's Angels on Insane difficulty, but that quickly grew too tedious for me. I restarted on Hard difficulty, which was a decent enough challenge most of the time. I finished that Hard playthrough over the span of two days, and while I enjoyed the new experience, the original mode just felt...better. 

Cthulhu's Angels was a nice change; I enjoyed building up the four new characters and discovering all the weird changes. But I enjoyed my original playthrough more. The characters were more interesting and more plentiful (and Cthulhu was one of them. In the original game I usually stuck with Cthulhu, Sharpe (a living sword), Paws (an alien cyborg cat), and October (a necromancer/mage girl). 

In Cthulhu's Angels, October is the main character (though her skills are different), but you're stuck with Elona, a healer/buffer girl, Umi, a sword-wielding girl, and Molly, a werezompire (but basically just another agile warrior-type girl). That's it, aside from a secret unlockable character late in the game. Otherwise, there is no opportunity to switch out characters, or discover and try new Unite skills. 


The new characters do have some interesting skills between them. Three characters have access to "damage every turn" skills (and Elona actually has two). Umi has a spell that drains her health to deal damage, while Molly has a spell that deals more damage when her health is high. October has a variety of damage spells, and Elona gets access to pretty much every healing spell and either single-target or group buffs/debuffs. But the characters themselves are still rather uninteresting, at least compared to some of the characters in the original mode. 

The new plot points, dialog, and bosses in Cthulhu's Angels often feel gratuitously weird. I'm not sure that is necessarily a bad thing, but the original mode seemed much more focused on poking fun at genre tropes. Cthulhu's Angels still has some of that, but the parody can get too absurd and start to feel forced.

Nothing in Cthulhu's Angels bothered me enough to stop me from playing all the way to the end, and having fun doing it. If I were judging Cthulhu's Angels independently of the original mode, I would probably have much less to criticize. The gameplay is still solid all the way through, the bosses are still challenging, the leveling system is still simple but interesting, and the humor is still everywhere. If you enjoyed Cthulhu Saves the World the first time through, I have no doubt you'll still enjoy Cthulhu's Angels. Just...maybe not as much. But the only way to find out is to play through yourself.

I should also mention that I played through Cthulhu's Angels with the developer commentary option enabled for the first time. The commentary is presented via small question marks placed throughout the game environments that can be read. The commentary is mostly standard information, looking behind-the-scenes, detailing content that was cut or changed pre-release, revealing inspirations, and explaining game design decisions. Unsurprisingly, there is usually some humor in most of the commentary nodes. There were some odd moments when the commentary referred to something from the normal mode which no longer existed in Cthulhu's Angels, but that's not a big issue.

I still have to try the Boss Attack (gain points for fighting bosses while under-level) and Highlander (only one character at a time) modes, but I'll probably be putting those off for a bit. I don't want to get too burned out on Cthulhu, and there are other games to play. But Cthulhu Saves the World is one of the few recent games which can run on my netbook...so I might end up trying those modes sooner than I think.

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